
28 Nov
2011
28 Nov
'11
10:11 a.m.
I don't know about the prepended 0x20. What modifications, if any, are you doing to the graph before checking the edge pairs? The invalidation rules are on the documentation page for adjacency_list; listS doesn't cause invalidations too often, though. Can you please post a small example of something that breaks? Do Valgrind and/or _GLIBCXX_DEBUG show anything?
It appears that my problems were due to calling remove_vertex() on the same vertex-descriptor twice. I tried but failed to reproduce this 0x20 behavior in a small example program... AW