
18 Sep
2009
18 Sep
'09
12:14 p.m.
On Sat, Sep 12, 2009 at 9:42 PM, Nick Edmonds
yet). There's also a very nascent project to do multi-core/highly multi-threaded BGL, starting from the BGL sources as opposed to PBGL.
Any pointers ? It would be nice if they look at using the map-reduce library (boost candidate)