
25 Jul
2007
25 Jul
'07
2:13 p.m.
Hi, According to the code struct Working:sc::state< Working, Active > { Working(my_context ctx):my_base(ctx) { cout<<__FUNCTION__<<endl; outermost_context_type& machine=outermost_context(); // machine is a asynchronous machine. A machine.post_event( EvtTerminate() ); B machine.my_scheduler().queue_event( machine.my_handle(),boost::intrusive_ptr<EvtTerminate>(new EvtTerminate() ) ); }; ~Working(void) { cout<<__FUNCTION__<<endl; } typedef sc::transition< EvtIdleWork,Idle > reactions; }; Is there any difference between A and B? Which is the better and recommended or Is there another better way to post event? Thank you.