At Thu, 21 Oct 2010 14:25:38 -0500, Brian Wood wrote:
David Abrahams:
At Tue, 19 Oct 2010 16:26:04 +0200, Thorsten Ottosen wrote:
The semi-automatic, but very easy to maintain, way of creating/maintaining the MPI type maps (via Boost.Serialization), IIUC.
Which yields huge performance benefits and makes practical some computations that might otherwise not be, due to resource constraints
I've been exploring this further here - http://www.gamedev.net/community/forums/topic.asp?topic_id=585405
Also, from what I can tell, MPI messages are composed of one data type or an array of one type.
That is absolutely not true. The fact that you might think so is just a sign of how hard it is to understand how to send messages of more complex data types. This is where Boost.MPI comes in and makes it easy. Matthias