
I have a C++ DLL written in Visual Studio for use on Windows 7 using Boost
1_53_0. The following two functions, CREATE & DESTROY, are called to launch
and shutdown a simple ZeroMQ server (code below). The thread is launched
and the server on that thread goes into a continuous listening loop (as
intended). When it comes time to shut down the server then the thread is
interrupted to cause thread termination (though I cannot tell if the
interrupt is actually working as I get no output from the catch block). The
boost::thread object is then deleted. Problem is that the 3rd party
application which this DLL is designed for is prone to crashing after
DESTROY is called and I think it's because either the boost::thread
resources are not being freed/cleared up properly or the boost::thread is
not interrupting. Have I properly handled thread instantiation,
interruption and object destruction here?
With thanks,
Riskybiz.
static bool createCalled = false;//initialise static variable
static bool destroyCalled = false;//initialise static variable
static boost::thread *serverThread = nullptr;
int __stdcall CREATE()
{
if(createCalled == false)
{
createCalled = true;
OutputDebugStringA("TestDataAccess: CREATE");
serverThread = new boost::thread(ListenOnReplySocket);//create instance of
boost::thread object
return 0;
}
return 1;
}
int __stdcall DESTROY()
{
if(createCalled == true && destroyCalled == false)
{
destroyCalled = true;
OutputDebugStringA("TestDataAccess: DESTROY");
serverThread->interrupt();//set flag for interruption
delete serverThread;
return 0;
}
return 1;
}
Simple ZeroMQ server:
#ifndef ZMQ_COMMUNICATIONS_H//if not defined already
#define ZMQ_COMMUNICATIONS_H//then define it
#define _WINSOCK2API_ //stops windows.h including winsock2.h
#include