At Thu, 21 Oct 2010 14:25:38 -0500, Brian Wood wrote:
David Abrahams:
At Tue, 19 Oct 2010 16:26:04 +0200, Thorsten Ottosen wrote:
The semi-automatic, but very easy to maintain, way of creating/maintaining the MPI type maps (via Boost.Serialization), IIUC.
Which yields huge performance benefits and makes practical some computations that might otherwise not be, due to resource constraints
I've been exploring this further here - http://www.gamedev.net/community/forums/topic.asp?topic_id=585405
Also, from what I can tell, MPI messages are composed of one data type or an array of one type.
Maybe, but the library lets you easily make arbitrarily complex data types (described to MPI as MPI type maps).
If that's the case, I'd argue there's room for more coolness.
What more do you want? -- Dave Abrahams BoostPro Computing http://www.boostpro.com