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Hi, I successfully built the boost libraries for the iPhone and for the iPhone Simulator. Now I have done some work on cross plattform C++ code and I am testing this code with Boost Unit Tests. It's running fine on Mac and Windows. It's also running fine on the iPhone Simulator. But unfortunately it's not working on the iPhone Device. It's not even getting into my test code, it just "hangs" somewhere before when collecting the test cases, if I can see this right in the debugger. I experienced that if I just have one BOOST_AUTO_TEST_CASE it also works fine on the iPhone Device. The test case executes, it succeeds and the app quits. But as soon as I have two or more BOOST_AUTO_TEST_CASEs, none of these test cases gets executed and the iPhone just hangs forever and loops around in some boost unit test initialization code using "spinlocks" and "yields" ... Is this a known issue? Anyone successfully using Boost Unit Tests on iPhone? Any ideas what I could try? Thanks, Mani -- http://mani.de - friendly software iVolume - listen to music freehand LittleSecrets - the encrypted notepad Sahara - sand in your pocket Watchdog - baffle the curious