
23 May
2010
23 May
'10
1:51 a.m.
On Friday 21 May 2010 01:32:02 Ion GaztaƱaga wrote:
What if we use static_cast? Does this solve any problem? I don't know much about aliasing rules so can you shed some light on this?
The following is the (only?) best explanation of gcc aliasing rules that I have seen: http://cellperformance.beyond3d.com/articles/2006/06/understanding-strict- aliasing.html Regards, Ravi