>>just look at the include files:
i looked at the header, but got a little confused.
i don't see how you can call a destruct of a a memory space that still exists. ie a C version of a vector.
shared_ptr<int> list[1024];
int n = 0;
// add an item
shared_ptr<int> newItem(new int(1));
list[n++] = newItem;
// remove the tail item
n--;
// destructor never called
is it possible to call a destructor of an object that exists?
what then happens then the object goes out of scope? the destructor will be called twice.
(or maybe i am completely missing the point)
BTW: not sure if above code compiles (did it in my head)
On 7/10/06, Boris Breidenbach <Boris.Breidenbach@physik.uni-erlangen.de> wrote:
On Mon, Jul 10, 2006 at 03:58:19PM +1000, bringiton bringiton wrote:
> This question is based on curiosity. How does std::vector::pop_back() call
> the destructor of the item getting removed?
>
> i understood std::vector to be a contigious array of memory, therefore an
> item's memory does not go out of scope when being popped. ie the item goes
> out of scope when the entire array goes out of scope.
just look at the include files:
bits/stl_vector.h says:
void
pop_back()
{
--this->_M_impl._M_finish;
std::_Destroy(this->_M_impl._M_finish);
}
so the destructor is called in std::_Destroy. Which can be found in
bits/stl_construct.h:
/**
* @if maint
* Destroy the object pointed to by a pointer type.
* @endif
*/
template<typename _Tp>
inline void
_Destroy(_Tp* __pointer)
{ __pointer->~_Tp(); }
It just calls the destructor.
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