Hello Bernhard, adding edges works exactly the same with lists as with vectors. But a vertex descriptor is no longer an int but an void*. This can complicate some things. If I understand BGL right, the property maps are taken automatically care of. You should call clear_vertex before remove_vertex. I ran into trouble with "dangling" edges. Cheers, Torsten Am 29.03.2008 um 00:22 schrieb Bernhard Lippmann:
-->http://lists.boost.org/boost-users/2008/03/34808.php
Hello Aaron,
you assumption is corrrect, I used a vecS:
typedef adjacency_list
, // Edge properties property >>> TGraph; I may change now to typedef adjacency_list
, is there any sample code how to add_edges for listS and how to update the property maps, once I removed a single vertex or more .... Best
Bernhard