7 Feb
2008
7 Feb
'08
10:05 p.m.
Hi, I have a game that currently integrates the python interpreter using the Python C API. I would like to expose various C++ interfaces & functions to python, but I want to do so without having to create a separate DLL, as state needs to be modified in the actual core engine of the game as the user calls C++ functions from Python. For example, say I have a C++ function called CompleteQuest(). In Python, we would script a quest for my game and at some point call CompleteQuest() from python. This should map directly to a function in the executable (game). Is there a way to do this? Thanks.