Welp, figured everything out by reading some c++ docs.
Thank you so much for the awesome libraries, I think I've never used such a complete and powerful set of libraries, before.
Daniil Gentili
26.04.2019, 15:42, "daniil@daniil.it" <daniil@daniil.it>:
Hello everyone,
I noticed that in the example, the socket_ shared pointer is being reset at every async_accept loop, basically deleting (?) the value it points to every time a new socket is accepted, since there seems to be only one shared_pointer instance, stored in a property of the server class.
How would eventual forks be able to use the newly accepted socket, if the main loop resets the pointer? Coroutine forking does not create a copy of the process like with POSIX forks (=> another shared pointer pointing to the same object); does it clone the coroutine object, along with all its properties?
Thanks,
Daniil Gentili