When talking about platforms, any thougths about Android? regards, Jens Weller -------- Original-Nachricht --------
Datum: Sun, 09 Nov 2008 12:52:08 -0600 Von: Rene Rivera
An: boost-users@lists.boost.org Betreff: Re: [Boost-users] iphone port
Vladimir Prus wrote:
Gustavo Garcia Bernardo wrote:
Is it possible to build boost library to be used in the iphone?
I believe so, but only Rene knows how for sure ;-)
I presume one gets to use the 'darwin' toolset, pointing it at cross-compiler, and use target-os=iphone, but I'm not sure if one select SDK somehow, or what other tweaks are involved. Rene, if you could list the exact steps to build hello world for iphone, I can add that to the documentation.
1. Configure your toolset/sdk to create an iPhoneOS specific darwin toolset version. You do this by adding something like this to your user-config.jam or site-config.jam:
using darwin : 4.0.1~iphone : /Developer/Xcode-3.1/Platforms/iPhoneOS.platform/Developer/usr/bin/g++ -arch arm : <striper> : <architecture>arm <target-os>iphone <macosx-version>iphone-2.0 ; using darwin : 4.0.1~iphonesim : /Developer/Xcode-$(xcode)/Platforms/iPhoneSimulator.platform/Developer/usr/bin/g++ : <striper> : <architecture>x86 <target-os>iphone <macosx-version>iphonesim-2.0 ;
Adjusting paths to where you installed the SDK of course.
2. Build by specifying the full variant to build that matches the setup. For example:
bjam toolset=darwin architecture=arm target-os=iphone macosx-version=iphone-2.0
And for the simulator:
bjam toolset=darwin architecture=x86 target-os=iphone macosx-version=iphonesim-2.0
Note, I haven't made changes for the newer 2.1 or 2.2 versions so BBv2 doesn't recognize those version as options. I'll get to doing that soon, though. Just been busy with console development :-\
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