First of all, I know that calls for help are not appropriate to the list, so let me disclaim by saying that I am not asking for help, simply reporting an issue.

I am attempting to compile a C++ library (that uses boost) for iOS8 distribution. The library compiles fine on OSX (and Linux and Windows) but will not compile for iOS8.  I get dozens of compiler complaints regarding boost headers that all involve some sort of 'Semantic Issue'.

For example, in boost's hash.hpp, I get a 'No matching function for call to 'has_value' error on these lines (439-442):
    BOOST_HASH_SPECIALIZE_REF(std::string)
#if !defined(BOOST_NO_STD_WSTRING)
    BOOST_HASH_SPECIALIZE_REF(std::wstring)
#endif

In this case I was able to skirt the issue by adding code to define the function hash_value for std::string and std::wstring:

    inline std::size_t hash_value(
        std::string const &v)
    {
        return hash_range(v.begin(), v.end());
    }
   
    inline std::size_t hash_value(
        std::wstring const &v)
    {
        return hash_range(v.begin(), v.end());
    }


I am probably going to go through all such failures of clang to interpret the boost code correctly for iOS compilation and modify the source just so I can get this going. This is a major pain because there are dozens of these, many of which are far less straightforward to remedy. Besides I don't necessarily want a custom version of boost that ships with my library.

I have the build settings in my iOS project (I'm using XCode) exactly the same as they are in the OSX project. I don't understand why the compiler behaves differently for these two targets.

Finally, there are two stackoverflow questions that I posted related to this problem.
http://stackoverflow.com/questions/28422862/clang-different-when-compiling-for-osx-and-ios
http://stackoverflow.com/questions/28308466/ios8-boost-hash-hpp-system-clock-hpp-etc-fail

THX!