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Z. S. O.
I'm not sure what that means. I've already #included the header files in the main cpp file, and it sounds like you're saying I need to list the cpp files i'm using somewhere...
On 3/3/09, Steven Watanabe
wrote: AMDG
Z. S. O. wrote:
Do you mean linking them in the jamfile? I'm not sure how to do that -- I think this is what's causing me problems.
You need to list them as sources.
On Tue, Mar 3, 2009 at 5:00 PM, Steven Watanabe
> wrote: AMDG
Z. S. O. wrote:
I have a source library I'd like to include in my Boost.Build project. The library consists of an assortment of header and cpp files in a folder next to the main cpp file and jamfile. It doesn't require any elaborate precompilation, so it should work just by #including the appropriate header files in the main cpp file (i.e., #include "FolderName/FileName.h").
My question is, do I need to do anything other than that to make this work? I'm getting an "undefined symbols" error, so clearly Boost.Build not finding something correctly.
As long as you're linking all the cpp files that you need, it should work.
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I think he's suggesting to just add the .cpp files as sources from this library that you need to your BBv2 exe target just as you do your main.cpp file. e.g. <BBv2> exe my_exec : main.cpp ../library/a.cpp ../library/b.cpp ; This is a very simple way to do it. If you need everything in that library then you might just use [ glob ], otherwise create a variable to hold these files. Better yet, just make a jamfile for building a library binary. I suggest you look at the following: http://www.boost.org/doc/tools/build/doc/html/bbv2/tasks.html#bbv2.tasks.pro... ms http://www.boost.org/doc/tools/build/doc/html/bbv2/tasks/libraries.html http://www.boost.org/doc/tools/build/doc/html/bbv2/reference/rules.html HTH, -Ryan