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Do you have to use the property map method?
I've converted over to bundled properties. Much simpler and intuitive. http://www.boost.org/libs/graph/doc/bundles.html
Thank you very much. This was a very good hint and works perfect for me. Now I have another problem. Let's say I want to add an edge between two vertices which are just specified by their bundle property (in my case by two pointer to ClassA). How do I find the corresponding vertex descriptors? My current solution looks like: vertex_descriptor_t MyGraph::getVertex( ClassA *a, bool &found ) { typedef pair< vertex_iterator_t, vertex_iterator_t > vertex_range; for( vertex_range i = vertices( myGraph ); i.first != i.second; ++i.first ) { if( myGraph[ *i.first ].pointToA == a ) { found = true; return *i.first; } } found = false; return 0; } [The vertex property is called "pointToA"]. I find this solution not very elegant because 1) I have to iterate over all vertices and check their properties (pointToA) 2) I don't know how to indicate if a vertex could be not found. In my current version I help out with a bool value passed as parameter. Are there any better solutions for searching of vertices based on their properties? Regards, Christian -- Psst! Geheimtipp: Online Games kostenlos spielen bei den GMX Free Games! http://games.entertainment.web.de/de/entertainment/games/free