Hi,
I was recently introduced to boost's shared_ptr and I really liked the
fact that freeing memory is done automatically.
So I started using it in almost every case, instead of the dangerous
C-style pointers.
However, I'm having a design issue concerning shared_ptr. Here's a
snippet that describes my situation:
<code>
#include
class MyClass;
typedef boost::shared_ptr<MyClass> MyClassPtr;
class MyClass {
public:
// Fields
virtual void CallUtility(); // May be overrided later
static MyClassPtr CreateMyClass() {
return MyClassPtr(new MyClass());
}
private:
MyClass();
};
void UtilityFunc(MyClassPtr pClass) {
// Do things with pClass
}
void MyClass::CallUtility() {
// Do stuff
// How can I pass 'this' to UtilityFunc?
// without freeing it, of course
UtilityFunc(MyClassPtr(this)); // How can I pass 'this' to UtilityFunc?
// Do stuff
}
</code>
Note that MyClass is always created using 'new' on the heap (never on
the stack).
Also note that a function is not my only case. I also have classes
that store a MyClassPtr
and there's a function in MyClass that does something like this:
ClassA MyClass::CreateClassA()
{
ClassA a;
a.myClass = this; // How can I do this
return a;
}
One way to solve this would be to pass a MyClassPtr parameter to the
CallUtility(), and then use
it instead of this. So it becomes like this:
pMyClass->CallUtility(pMyClass);
Which is ugly, to say the least.
Do you have another way? Am I missing something trivial here?
--
Abdo Haji-Ali
Programmer
In|Framez