On Aug 4, 2008, at 10:48 AM, Sebastian.Karlsson@mmorpgs.org wrote:
Hi,
I'm considering using boost::serialization but have a few questions which I would love to get answered.
1) In the overview section performance is nowhere to be seen as a goal, which for my use case is very important. If I were to use the binary archive, how well would it perform in comparsion to a hand crafted optimized serialization aproach? I've seen in the examples that strings seems to be used to identify data, won't this create a large overhead for both deserilzation and storage?
Performance is a secondary goal that I have worked on, especially the serialization of large dense arrays. This is now as fast ad any hand crafted approach. What data structures are you interested in? Matthias