On Tue, Feb 24, 2009 at 12:13 PM, Thorsten Ottosen
<thorsten.ottosen@dezide.com> wrote:
Dear All,
Does anybody have experience with the above. That is,
to represent the graph as a bit-based ajacency matrix, and
then use that together with Boost.Graph?
Not specifically. Building at bitmap-based adjacency matrix shouldn't actually be too difficult, if you're considering it as a space-optimization of the adjacency matrix. Just overload the same set of functions for the adjacency_matrix.
I'm thinking that Boost.Graph will not exploit this
representation optimally. Am I correct?
Maybe, maybe not - it depends on your meaning. The efficiency of BGL algorithms depends on the efficiency of the overloads you provide.
Andrew Sutton