On Tue, Feb 24, 2009 at 12:13 PM, Thorsten Ottosen <thorsten.ottosen@dezide.com> wrote:
Dear All,

Does anybody have experience with the above. That is,
to represent the graph as a bit-based ajacency matrix, and
then use that together with Boost.Graph?

Not specifically. Building at bitmap-based adjacency matrix shouldn't actually be too difficult, if you're considering it as a space-optimization of the adjacency matrix. Just overload the same set of functions for the adjacency_matrix.
 
I'm thinking that Boost.Graph will not exploit this
representation optimally. Am I correct?

Maybe, maybe not - it depends on your meaning. The efficiency of BGL algorithms depends on the efficiency of the overloads you provide.

Andrew Sutton
andrew.n.sutton@gmail.com