13 Jul
2008
13 Jul
'08
7:28 p.m.
Nat Goodspeed a écrit :
We used Boost.Signals as the central event system for an interactive game. Mouse movements, UI controls, internal notifications, frame updates, all used that event system. It was fine for our purposes.
I used Boost:signals in a real-time driven simulation applciation, it was fine too.
Beware of premature optimization. And of unfounded urban legend. The whole "C++ is hugely slow" is really, really unwarranted nowadays
-- Joel FALCOU Research Engineer @ Institut d'Electronique Fondamentale Université PARIS SUD XI France