One solution is to specialize the template for certain archive types, and use a different archive for "save data" and "save game" Matthias On Jul 28, 2008, at 6:47 AM, John Krajewski wrote:
Newbie question for the boost serialization library.. In my app I want to have two seperate serialization modes: One when I'm saving all the data, and one when I'm creating a 'save game'. The two will be an overlapping set of parameters.
Is there a good way to do this with the serialization library? Some way to specify seperate functions to call. I'm about to add a global flag that I can check in my single serialize function, and then check that to determine if I'm saving data or a save game, but this is a bit of a hack and I'd rather have a seperate function.
Many thanks John Krajewski
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