
Hi this message may have been sent twice as i got an error on my previous post, if so I apologize I'd like to build a boost graph from my own graph representation which is made of: std::vector<tNode*> => vertices std::set<std::pair<tNode*,tNode*> > => edges (oriented) tNode is a custom struct which contains various data and 2 integer attribtues for coordinates x,y I need to compute XY for each node in order to display them I have done that with another lib but as BGL seems more recent I d like to evaluate it. I'm not a boost expert neither a template guru => therefore I have some problems (even after having read lot of examples). I'd like to have an example to understand how BGL works. 1) how to build a boost representation of my own graph (where boost nodes ID would be integer cast of tNode* so that I can feed back my own nodes with XY) 2) how to run a layout algorithm on the boost representation (kawai or any other else). Than you