On 12/07/2019 09:12, degski via Boost-users wrote:
> On Fri, 12 Jul 2019 at 10:38, John Maddock via Boost-users
> <boost-users@lists.boost.org <
mailto:boost-users@lists.boost.org>> wrote:
>
> Aside: adding a native population count function might well be a
> useful
> addition to the library...
>
>
> Native clz/ctz (_BitScanReverse/_BitScanForward) might be useful as well.
That's done as msb/lsb (most/least significant bit).
> The limb size is always half the width of the largest compiler
> supported
> integer type - this is a necessary condition to implement arithmetic
> entirely within the language.
>
>
> This seems a high price to pay [I guess the 'within the language' is
> key here]. At some point in time [when 64-bit started to be a general
> thing] there was some info regarding this on gmplib.org
> <
http://gmplib.org>, which basically stated that 64-bit limbs [on x64]
> were 4 times faster than 32-bit limbs. GMP (MPIR) does 64-bit limbs on
> Windows, no problem [but yes it's C].
That's only possible with assembly level add/multiply/divide.
Ah OK, just looked at MPIR on win64 with the mpir_gc backend, and they
do use 64-bit limbs, but rely on GNU's longlong.h for
add/subtract/multiply which appears not to use inline assembly for msvc,
but instead breaks the inputs into high/low parts and then does
schoolbook multplication. I would expect that to be quite a bit slower
than just using 32-bit limbs in the first place, but no doubt you would
make gains on the bitwise operations, likewise if you're using an
assembly level backend.
Best, John.
>
> If clang-win can have __int128 support enabled
>
>
> clang-cl can/will have __int128 support enabled by passing it '-Xclang
> -fforce-enable-int128', i.e. pass '-fforce-enable-int128' to clang++.
>
> degski
> --
> @realdegski
>
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> finite world is either a madman or an economist" - Kenneth E. Boulding
>
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