Well, restoring objects using some sort
of factory would give us a proper mechanism to restore objects with non default
constructors or const members that haven't been serialized through
pointers. That would be one way to overcome the assignment like limitation
of restoring through operator>>. I believe the idea of a factory
also holds well to restore objects serialized through pointers where the objects
have to actually be reconstructed.
what I really mean is what is the matter
with
class A {
const X
m_x
...
template<class Archive>
void
serialize(Archive & ar, const unsigned int version){
ar >> const_cast<X>(m_x);
}
};
Doesn't this give the same result in a simpler
more transparent way?
Robert
Ramey