_______________________________________________> I see now...your ideas on how to implement it in C++
convince me more than anything that the documentation is the problem.
The documentation definitely is a problem, but consider the following trade-offs:
- It took me half an hour to write the function in C# based on simple platform-provided and easily discoverable abstractions (IntelliSense lists ReadAsync just by side with Read; from there on it's easy to discover the remaining bits and pieces, and there's not much more to understand for the simplest use cases like that one).
- It'd probably take me 2-3 hours to implement the said thread/queue algorithm. It'd be boring, "obviously correct" code, built on simple concurrency primitives, understandable and maintainable by others. It'd also have simple failure modes.
- It'd take me ?? hours to understand the myriad of underlying asio concepts and their interplay, ?? hours to implement it, ?? hours to test it suitably (or become convinced of correctness in another way) and it'd have more complex failure modes (as anything else asynchronous). Also it would probably be non-understandable "black magic" to others who haven't spent at least ?? hours understanding the same bits of asio as well.
I have taken a look at your tutorial on writing composed operations -- which is very well written -- but I already see that the time required to read and understand it is longer than the time I used to implement the pasted C# snippet. (Yes, it demonstrates a different use-case, but the point stands I believe.)
I'm not disputing that asio is built on solid abstractions and concepts, what I'm trying to say is that "something" should exist that would allow me to write the same functionality in 30 minutes in C++ the only prior knowledge being "there exists primitive for asynchronously reading from a file" (the same prior knowledge in the case of C#).
Whether that "something" is "documentation for dummies", a "book of recipes", high-level utility library, … ?, I do not know.
I only know that I'm 2-3X more productive in Java/C# than in C++ (collusion of different factors; another story), and the gap is increasing. Working code needs to be delivered, customers are waiting and there's only so much time one can dedicate to studying arcane details of solidly designed but on the first sight impenetrable libraries.
-- Stian
From: Vinnie Falco <vinnie.falco@gmail.com>
Sent: Friday, March 15, 2019 3:46:07 PM
To: Stian Zeljko Vrba
Cc: boost@lists.boost.org List; boost-users@lists.boost.org
Subject: Re: [Boost-users] Networking TS + Beast, NEW Tutorials, Read this to learn std::net !!!On Fri, Mar 15, 2019 at 7:38 AM Stian Zeljko Vrba <vrba@quine.no> wrote:
> I have an idea of how to accomplish the same in C++, and
> it's not pleasant -- worker thread, promise/future, blocking
> queue and CancelSynchronousIO. Cannot even use
> std::async because CancelSynchronousIO needs a
> target thread ID.
Yes, yes! I see now...your ideas on how to implement it in C++
convince me more than anything that the documentation is the problem.
There's no need for any of that stuff, the code you provided could be
implemented in C++ using asio without too much fuss, and there are
actually several ways to do it all of which are succinct and will work
wonderfully.
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