This brings me to another question: has someone already used boost on XBOX,
XBOX-360, PlayStation, or PlayStation2? I'm especially interested on the
shared-prt, signal, and multi-threading libs...
============================================
"Allen Gooch" wrote in message
news:b1f26a390511062148k71f85701s882036d78bbc7788@mail.gmail.com...
I'm trying to use shared_ptr<> from boost 1.33.0 on the Metrowerks
CodeWarrior for PSP 1.2 (that's Playstation Portable) and am running into a
problem, which I believe may be related to the boost config system and it
not being prepared for my admittedly unusual toolchain. I have successfully
used this on many other platforms in the past, and have thoroughly enjoyed
the boost in productivity and safety through its use.
Here's my problem, a simple "hello world" app using boost::shared_ptr<
std::string > using the top-level include yields the
following link error:
Link Error : Undefined : "boost::throw_exception(const std::exception&)"
Referenced from "boost::detail::shared_count::!>(std::basic_string*)" in main.cpp
Link failed.
Any insight into this problem, or the configuration system and how I might
adapt it to this compiler, are greatly appreciated.
-allen
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