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On 01/02/2011 6:53 AM, Hannes Schulz wrote:
Hi all,
i recently discovered grid_graph and found it quite useful so far.
However, I would prefer a larger neighborhood in the graph (e.g. 8 instead of 4 for 2D; 26 instead of 6 in 3D). I already started looking into copying and modifying grid_graph.hpp accordingly, but cannot entirely anticipate the complexity of the problem. Therefore I decided to ask here first:
- Why did the developers restrict grid_graph to "orthogonal" neighborhoods?
- Is a modification of grid_graph worth it, or am I going to throw away everything anyway and should start over anew instead? (without the wrapping overhead, which I do not need)
Thank you very much!
Hannes
I agree, in my case the movement is restricted to 45 degree (along 8 cardinal directions) rotations with a 135 degree forward-facing point of view (ie, move forward, turn left or right), with the right number of dimensions the vertex addressing was suitable as-is, but out-edge traversal had to be reworked. I read in the documentation that the decision was made for the graph abstraction to consist of both vertex and edge traits (ie. within boost::graph_traits), I believe this is one case though where I feel having separate vertex and edge traits classes (which graph_traits might then bring together into one binding interface) to allow customization only of edge traversal would have been nice. Thanks, Geoff