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Soth wrote:
I cannot figure out how to create a color map for depth first search, i`m using bundled properties and the following type as graph. adjacency_list
world_graph_t; right now i`m trying to make it like this, but i get 50 errors and cannot deduce what my error is.
template<class VisitorT> THOR_INLINE void DepthFirstSearch(const VisitorT& vis, const vertex_descriptor& start) { using namespace boost; std::vector
color_vec( num_vertices(graph) ); depth_first_search(graph, visitor(vis), color_map(make_iterator_property_map(color_vec.begin(),get(vertex_color,graph))), start); } ---------------------------------
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I figured out that i can create property maps this way
template<class VisitorT>
THOR_INLINE void DepthFirstSearchImpl(const VisitorT& vis, const
vertex_descriptor& start, const boost::vecS& tag)
{
using namespace boost;
//this approach works when vecS is used when vertexlist=vecS
vector_property_map