--- In Boost-Users@y..., "bill_kempf"
wrote: --- In Boost-Users@y..., "bkarsjens"
wrote: After digging through the implementation of threadmon.cpp, I
realized
that (unless I missed something) on_thread_exit was always called with the same argument, which is the address of cleanup in tss.cpp. Therefore all of the stuff in threadmon.cpp for keeping a list of functions registered with on_thread exit were not really needed, it would always have a list of the same pointer. So why not just keep that pointer and call it on thread exit. I also discovered that DllMain wasn't getting called at all because it wasn't defined as extern "C". This drastically simplifies threadmon.cpp:
on_thread_exit, even though it's an implementation detail, is a generalized concept that may be reused in the future. For instance, I'm considering a static thread::atexit() member.
[snip code that changed threadmon to not use a list of registered functions]
You still don't really need the registered functions in the DLL. You could have thread::atexit() add it's function to the same list as
--- In Boost-Users@y..., "bkarsjens"
thread-specific pointers. The cleanup_handlers type could be the current map as well as a set of functions to call at exit.
One more thing. I'm still not convinced for the need of the
The
issue is needing to know when a thread has exited, and I think
This just makes the code harder to decipher, IMHO. In the end none of this matters, though, as it's simply part of the implementation. dll. that
could be done by an object that was destructed in a thread-proxy function. Since you are already using a thread_proxy function, I'm wondering if you considered this approach and if so, why you rejected it.
Because of the need for "thread adoption". Thread A is created outside of Boost.Threads. A callback is registered with Thread A that uses Boost.Thread's thread_specific_ptr<>. The memory allocated is never recovered since Thread A wasn't created by Boost.Threads and so isn't using the proxy.
And the light finally dawns on me... I guess the only other way to do this would be to create another thread that waits for the thread handles of other threads created, and that would probably get complicated fast.
Not to mention it would be a tremendous waste of resources ;). Bill Kempf