
----- Original Message ----- From: "Larry Evans" <cppljevans@suddenlink.net> To: <boost-users@lists.boost.org> Sent: Monday, February 01, 2010 1:03 AM Subject: Re: [Boost-users] generate structs with all combinations of members from a given struct Hello, Larry thanks for all the answers. I have a little trouble following your trail of thoughts, especially step 2, but let me reread your posts a couple of times more to get it right. I think your solution is rather build more solutions than required then remove those which are not a "combination" in the mathematical sense. It may cause problems when my structs have more than 15 members in which case we may be working with 15! to get back to 2^15 -1 again, let me reread your posts first. In the meantime, I have written the pure runtime version of the problem which is in fact like a tree recursive descent problem.(I think), this builds and runs correctly but doesn't deal with the identical types and member names. #include <iostream> #include <list> typedef std::list< std::list<size_t> > main_list_t; void combinations(main_list_t& m, const size_t* arr, size_t arrsize) { if (arrsize==0) return; if (m.empty()) { std::list<size_t> l; l.push_back( arr[0] ); m.push_back(l); } else { std::list<size_t> l( m.back() ); l.push_back( arr[0] ); m.push_back( l ); } combinations(m, arr+1, arrsize-1); } int main() { const size_t arr[] = { 1, 2, 3, 4, 5 }; const size_t arrsize = sizeof(arr)/sizeof(size_t); main_list_t m[arrsize]; for (size_t s=0; s<arrsize; ++s) combinations(m[s], &arr[s], arrsize-s); main_list_t mm; for (size_t s=0; s<arrsize; ++s) mm.insert(mm.end(), m[s].begin(), m[s].end()); for (main_list_t::const_iterator i = mm.begin(); i!=mm.end(); ++i) { const std::list<size_t>& l = *i; for (std::list<size_t>::const_iterator ii = l.begin(); ii!=l.end(); ++ii) { std::cout<< *ii << '\t'; } std::cout<<std::endl; } } I will try to build a Boost.PP version of this runtime, with PP lists I think, and finally I will have your mpl version to compare the 2. Unfortunately, I'll have to use MSVC2008 so I don't think variadic templates are usable, but I'm sure your solution can work without variadic templates. Again, thank you very much,