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8 May
2011
8 May
'11
10:17 p.m.
I'm using boost::function in a few places so that I can use boost::bind to pass member pointers on objects, static member functions or just normal functions, but I'm noticing that I get a ton of extra overhead when compiling after I use boost::function in a new place. Is there a fix for this? I really like boost and some of it's features, but it's making my binaries huge.
What optimization level do you use?