I think another good related question is are
there any instructions anywhere for creating a bjam toolset that would use GCC,
is invoked from Win32, and has a PS3 target… I did try this once and
stumbled a bit…
A lot of the boost libraries are
header-only, and all of the ones I’ve tried so far work just fine with
the PS3 compiler.
From: Delfin Rojas
[mailto:drojas@moodlogic.com]
Sent: Tuesday, October 03, 2006
11:37 AM
To:
Subject: [Boost-users] Boost in
PS3
Hello,
Does anybody know of a program for the PS3 platform that
uses boost, or if boost would compile in that platform "as is"?
Thanks,
-delfin