I think another good related question is are there any instructions anywhere for creating a bjam toolset that would use GCC, is invoked from Win32, and has a PS3 target… I did try this once and stumbled a bit…

 

A lot of the boost libraries are header-only, and all of the ones I’ve tried so far work just fine with the PS3 compiler.

 


From: Delfin Rojas [mailto:drojas@moodlogic.com]
Sent: Tuesday, October 03, 2006 11:37 AM
To: boost-users@lists.boost.org
Subject: [Boost-users] Boost in PS3

 

Hello,

 

Does anybody know of a program for the PS3 platform that uses boost, or if boost would compile in that platform "as is"?

 

Thanks,

 

-delfin