Lets say I have a graph g (of type graph_t)
and a color map (boy I wish I had a colormap):
typedef boost::property_map::type
color_map_t;
or is it?
auto indexmap = boost::get(boost::vertex_index, g);
auto colors =
boost::make_vector_property_mapboost::default_color_type(indexmap);
or maybe?
auto indexmap = boost::get(boost::vertex_index, g);
auto colors =
boost::make_vector_property_mapboost::vertex_color_t(indexmap);
or possibly some goop found on the internet?
boost::make_iterator_property_map(color_map.begin(),
boost::get(boost::vertex_index, data_->g), color_map[0])
or other internet goop?
typedef boost::property_map::type
color_map_t;
color_map_t colorMap;
boost::color_map(colorMap))
or other internet goop??
std::vector<int> colorMap(num_vertices(g), boost::white_color);
so confused... (certainly not surprised why bgl is not a part of stl) Can
someone help explain the various types and ways of specifying colormaps and
the logic for each way and means?
and a function (if I could get that far without VS syntax highlighter going
bonkers and gobs of compiler errors.. you know the type):
make_pretty(g, colormap )
which colors the graph colormap
and a filter struct for boost::filtered_graph (where I wonder why if I only want to filter vertices I
have to set boost::keep_all for EdgePredicate... sigh... I know the
answer... and also know how long it found me to find/figure out
boost::keep_all - and if you are looking for boost::keep_all and found it
here... your welcome ;-) )
and modifying (probably incorrectly) boost::filtered_graph example to:
template <typename ColorMap>
struct vertex_color_filter_eq {
vertex_color_filter_eq() { }
vertex_color_filter_eq(ColorMap colormap/*, boost::default_color_type
c*/) : m_colormap(colormap)/*, m_c(c)*/ { }
template <typename Vertex>
bool operator()(const Vertex& v) const {
return 0 < get(m_colormap, v);
//return c < get(m_colormap, v);
}
ColorMap m_colormap;
//boost::default_color_type m_c;
};
auto indexmap = boost::get(boost::vertex_index, g);
auto colors =
boost::make_vector_property_mapboost::default_color_type(indexmap);
// some where here I would call make_pretty(g, colors)
typedef property_map::type ColorMap_t;
vertex_color_filter filter(colors);
// boost::filtered_graph
boost::filtered_graph fg(g,
filter);
// Later say if I could get it compile and better if it compiled and worked
I could move on and
auto color = boost::red_color;
typedef property_map::type ColorMap_t;
vertex_color_filter filter(colors, color);
boost::filtered_graph fg(g,
filter);
Maybe if I color them yellow, I can then reach the wizard pull back the
curtain and ask how to create a color map... If I only had a color map.