Hi, not sure if the OP needs std::vector but... I'd recommend boost::container::vector which has a dedicated constructor [1] and resize() [2] method tagged with default_init_t argument, both of which default initialize the values in the vector. For primitives it basically means it leaves them uninitialized, hence there's no overhead when the vector is to be filled with real data soon. WBR, Adam Romanek [1] http://www.boost.org/doc/libs/1_57_0/doc/html/boost/container/vector.html#id... [2] http://www.boost.org/doc/libs/1_57_0/doc/html/boost/container/vector.html#id... On 12.02.2015 09:42, Gonzalo BG wrote:
There is a known performance problem with serializing a std::vector over MPI. Basically, this prevents you from ever reaching the performance of C.
The problem is on the receive side. When you receive a vector, if you don't know the size, the receive side has to: - get the number of elements of the vector - resize the vector (which initializes elements) - receive the elements in the vector data (reinitialize the elements)
The C version of the idiom: - gets the number of elements - reserves (as opposed to resize) the memory for the elements - receive the element in the vector (initialize elements once).
This might make a small or a large performance difference, profile! However, if you decide to use std::vector as API, you basically cannot change this later, since even if you where to use the C idiom, at some point you have to copy into a std::vector.
A more C++ "alternative" to the C idiom that offers the same performance would be to use a std::unique_ptr
+ a size. If you can have a custom vector type, consider adding an "unsafe_change_size(std::size_t new_size)" where "assert(new_size < capacity)" member function and a custom allocator that doesn't default construct elements. Rust Vec<T> type has it (unsafe get_mut_len), and it proves useful into providing a zero const abstraction around a C array that also is dynamically resizable.
Would I do it if I need a std::vector as abstraction? No, I would live with the choice and never try to get as fast as C. Reserve memory in your receive buffers at the beginning of the program and keep them around (reuse them) to prevent memory allocation during send/receive operations.
On Wednesday, February 11, 2015 at 3:13:52 PM UTC+1, saloo wrote:
Hello everybody,
I have a question related to performance optimization using Boost. I found this link http://www.boost.org/doc/libs/1_41_0/doc/html/mpi/performance.html http://www.boost.org/doc/libs/1_41_0/doc/html/mpi/performance.html <http://www.boost.org/doc/libs/1_41_0/doc/html/mpi/performance.html http://www.boost.org/doc/libs/1_41_0/doc/html/mpi/performance.html> and trying to figure out which curve (on the graph in the link) represents the communication of std::vector<int> and std::vector<double>? Is communication using std::vector<int> and std::vector<double> optimized (is_mpi_datatype) or not?
So I use "boost_mpi" and "boost_serialization" libraries. I include the header "#include
" in my code. Then I send directly std::vector<int> and std::vector<double> using "world.send(...) " and world.recv(...)" calls. I fill the vector with some values (for example I fill ten values) and I get the same ten values on other side of processor boundary. This thing works but I want to improve communication performance. I found out in this link http://www.boost.org/doc/libs/1_57_0/doc/html/mpi/tutorial.html http://www.boost.org/doc/libs/1_57_0/doc/html/mpi/tutorial.html under section "User-defined data types" that "Fixed data types can be optimized for transmission using the is_mpi_datatype type trait. ". Also I studied the information on http://www.boost.org/doc/libs/1_57_0/doc/html/mpi/tutorial.html#mpi.performa... http://www.boost.org/doc/libs/1_57_0/doc/html/mpi/tutorial.html#mpi.performa.... Also this link http://www.boost.org/doc/libs/1_46_1/libs/serialization/doc/wrappers.html#ar... http://www.boost.org/doc/libs/1_46_1/libs/serialization/doc/wrappers.html#ar...
shows that std::vector<> are optimized for serialization. I am now confused that sending std::vector<> like this is good for performance optimization or not? What other better methods are available? Is something like this http://www.boost.org/doc/libs/1_57_0/doc/html/mpi/tutorial.html#mpi.skeleton... http://www.boost.org/doc/libs/1_57_0/doc/html/mpi/tutorial.html#mpi.skeleton...
a good option? Best Regards, Salman Arshad
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