yes, shared_mutex. thank lgor R.
Igor R
did shared_lock has a member like visual c++ critical_section's owner? i use shared_lock in a game server, it has several hundred threads. if has owner, it more easy resolve deadlock.
I guess you mean shared_mutex. No, it doesn't propagate such an information to its interface.
(If your server is network-oriented, it's worth re-designing it to take an advantage of the Proactor pattern (using Boost.Asio) -- this way you'll get rid of most of these hundreds of threads, and most of those (unnecessary) multithreading issues will disappear.) _______________________________________________ Boost-users mailing list Boost-users@lists.boost.org javascript:; http://lists.boost.org/mailman/listinfo.cgi/boost-users