
On Wed, Oct 12, 2011 at 7:28 AM, Yves Rogez
Hello,
I'm currently searching for a BLAS and geometrical library in C++ for ray-tracing simulation. I would like to know if Boost provides an implementation of the SLERP (Spherical Linear Interpolation) with Quaternions. As far as I could read in the Boost::Quaternions docs, it is not integrated, maybe it is elsewhere in boost ?
I also found QVM which is not integrated with boost but extensively uses it. Is that in your mind a reliable solution ? (I have to compute a huge set of quaternion interpolations and compositions during my simulation steps).
(Boost) QVM is designed to be a user-friendly Quaternion-Vector-Matrix library. Such easy to use interfaces aren't appropriate when you need to process gazillion objects. I'd suggest implementing your interpolations on the GPU. Emil Dotchevski Reverge Studios, Inc. http://www.revergestudios.com/reblog/index.php?n=ReCode