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hello all: We have a project we're working on that will be distributed, and I didn't want to have to set boost as a dependency if we're only using boost::bind and boost::function. Given this, I had a couple steps. First I thought I could possibly just copy out the code and modify it a bit, but it uses a ton of boost::preprocessor, so that'd require copying that out too. I'd rather not imbed half of boost in the project. My other solution (and one I really like) was to write my own delegates. I set to work on this and it's coming out good, but I have a couple questions. I know you can assign function pointers to boost::function objects, though I've always done it through bind. I'm curious how this works though: I have a normal function pointer set up and working right now, but how does boost::function take other pointers (say to static methods)? Also I'm curious what boost::bind generates. I'd like to create my own version since I love using it to pass in arbitrary values/using placeholders, but the boost::function has to be able to take a newly constructed function object and bind to that from what I understand. The new function object somehow has it's arguments stored on the object so that the () operator can just pass those in. Any help here would be appreciated. Thanks, -- Take care, Ty http://tds-solutions.net The aspen project: a barebones light-weight mud engine: http://code.google.com/p/aspenmud He that will not reason is a bigot; he that cannot reason is a fool; he that dares not reason is a slave.