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26 Feb
2008
26 Feb
'08
9:28 a.m.
I have an application which needs to communicate with several other applications on the same machine. I thought to use message queues but quickly ran into a problem: Either I create as many threads as there are message queues which all block and wait for incoming data or I constantly poll all message queues. The later should be easily possible with try_receive(). However it doesn't sound like a good idea to poll continuously? And I assume integrating the message queue somehow into Boost.Asio is not something easily possible? Thus for many-to-many communication shared memory is probably the way to go? Boris