I'm just starting out with boost, and I'm playing around with the random
library. I'm writing a class that is supposed to simulate a six-sided die.
It compiles and everything works, except seeding the mt19937. Every time I
try testing this class, I get the same numbers, no matter what value I call
my seed method with. If I use the constructor that takes a seed value, I
get different numbers, but reseeding the object still doesn't seem to have
any effect. Any ideas?
#include