
Hi Charles, One way would be as follows. You'd first have to patch some of the boost.PO code as detailed here: https://svn.boost.org/trac/boost/ticket/3265#comment:1 Then, your init file could look like this: [rectangle] width= (5 3) height=(10) [circle] diameter = (3 5) etc. You need to make sure yourself that the vectors are of equal length. Empty vector would mean no objects of that type of course Make sure of course that in the options definition used when parsing the init file, your output variables are vectors: std::vector<double> rectangle_widths; po::options_description poInit; poInit.add_options() ("rectangle.width" , po::value<std::vector<double>>(&rectangle_widths) ->required(), "rectangle.width") ("rectangle.height", [...]); And an extra vote to get my proposed change into the library would be nice to, let me know if it works for you! Right now, all my code that uses this carries the following message: // NB: correct reading of the vectors of values from the configuration file // depends on some local modifications in the boost source. // see: https://svn.boost.org/trac/boost/ticket/3265#comment:1 Hope that helps, Best, Dee On Thu, Jun 21, 2012 at 9:19 AM, Charles Mills <charlesm@mcn.org> wrote:
I really like the Boost Program Options library. I’ve used it for one program now with great effect and I’d like to use it for another, but can’t figure out how to structure what I need to do so that Boost PO could handle it.
I am solely interested in the “.ini file” for this – command line is irrelevant.
The problem is “how does a program allow the specification of a variable number of ‘objects’ each of which has parameters of its own?”
Here is a hypothetical program that exemplifies the problem. Suppose a program were going to create multiple geometric shapes of some sort. An ideal (unsupported by PO) .ini file might look like
rectangles=3
rectangle[0].width=5
rectangle[0].height=10
rectangle[1].width=3
etc.
circles=2
circle[0].diameter=4
etc.
Can anyone suggest a way to accomplish this with Boost PO? I’m real flexible on what the .ini file might look like so long as it solves the problem and is reasonably explicable to a user. (No need for it to look almost like the above.)
Thanks,
Charles
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