Mikko Vainio wrote:
Kenny Riddile wrote:
I need to build the iostreams library with zlib support for both the iphone and iphone simulator. I already know how to just build the libs for iphone and the simulator, but I'm a windows developer and have little dev experience on mac, let-alone iphone, so I'm a bit bewildered. How do I go about getting zlib support compiled in?
You need to define the environment variable ZLIB_SOURCE or other ZLIB_* variables as described in the installation instructions http://www.boost.org/doc/libs/1_38_0/libs/iostreams/doc/installation.html (note: the instructions say "Boot.Build variables" but that does not work).
Cheers, Mikko
The iPhone SDK comes with zlib, but it just has the zlib headers and a "libz.dylib" for the library. There doesn't appear to be an import library...just this dylib thing. So, I know what path to specify for ZLIB_INCLUDE, but I'm a bit confused about what to specify for ZLIB_LIBPATH or ZLIB_BINARY.