26 Nov
2009
26 Nov
'09
4:39 p.m.
Hello, My application works on iphone simulator, but hangs when running on iphone itself. Pausing it and looking at the stack trace shows the picture very similar to the one desribed here: http://article.gmane.org/gmane.comp.lib.boost.user/47644 I.e., the call stack origins from different place each time, but ends up with an attempt to addref shared_ptr and spinning in the spinlock. I could try and use XCode "native" tr1::shared_ptr version, but boost::shared_ptr is used by many other boost libraries, so it wouldn't help. So my question is if there's any fix/workaround/compiler-switch that I can apply to overcome this issue and avoid re-writing the whole project without boost? Thanks!