Hi all
I'm trying to compile my project as a shared library using scons.
I'm using Windows 7, and the Visual Studio 2013 RC. In the
project, I'm using boost.
The project compiles fine. However, when it tries to link, I get
the following:
scons: warning: No version of Visual Studio compiler found -
C/C++ compilers most likely not set correctly
scons: Reading SConscript files ...
Compiling Glr
scons: Reading SConscript files ...
Parsing Shaders into header ShaderData.h
Done parsing Shaders into header ShaderData.h
scons: done reading SConscript files.
scons: Building targets ...
Using tempfile
c:\users\jarrett\appdata\local\temp\tmpecwym3.lnk for command
line:
link /nologo /dll /out:build\glr.dll /implib:build\glr.lib
/LIBPATH:build /LIBPATH:src
/LIBPATH:C:\Users\Jarrett\projects\angelscript-sdk\angelscript\lib
/LIBPATH:C:\Users\Jarrett\projects\sqlite3
/LIBPATH:C:\Users\Jarrett\projects\berkelium-win32\lib
/LIBPATH:C:\Users\Jarrett\projects\SFML\lib "/LIBPATH:C:\Program
Files\Assimp\lib\x86" "/LIBPATH:C:\Program Files
(x86)\Boost\lib"
/LIBPATH:C:\Users\Jarrett\projects\FreeImage\Dist
"/LIBPATH:C:\Program Files (x86)\Microsoft Visual Studio
12.0\VC\lib" opengl32.lib glew32.lib berkelium.lib
sfml-system.lib sfml-window.lib assimp.lib freeimage.lib
libboost_log-vc120-mt-1_54.lib
libboost_log_setup-vc120-mt-1_54.lib
libboost_date_time-vc120-mt-1_54.lib
libboost_thread-vc120-mt-1_54.lib
libboost_wave-vc120-mt-1_54.lib libboost_regex-vc120-mt-1_54.lib
libboost_filesystem-vc120-mt-1_54.lib
libboost_system-vc120-mt-1_54.lib build\BasicSceneManager.obj
build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj
build\GraphicsEngine.obj build\Light.obj build\Window.obj
build\common\math\Math.obj build\common\io\File.obj
build\BasicSceneManager.obj build\BasicSceneNode.obj
build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj
build\Light.obj build\Window.obj build\exceptions\Exception.obj
build\exceptions\FormatException.obj
build\exceptions\GlException.obj
build\exceptions\IoException.obj build\gui\CallbackParameter.obj
build\gui\GUI.obj build\gui\GUIObject.obj
build\gui\HtmlGuiComponent.obj build\models\Animation.obj
build\models\AssImpLoader.obj build\models\Model.obj
build\models\ModelLoader.obj build\models\ModelManager.obj
build\glw\Animation.obj build\glw\AnimationManager.obj
build\glw\Constants.obj build\glw\Material.obj
build\glw\MaterialManager.obj build\glw\Mesh.obj
build\glw\MeshManager.obj build\glw\OpenGlDevice.obj
build\glw\Texture.obj build\glw\TextureManager.obj
build\glw\shaders\CPreProcessor.obj
build\glw\shaders\GlrParser.obj
build\glw\shaders\GlrPreProcessor.obj
build\glw\shaders\GlrShader.obj
build\glw\shaders\GlrShaderProgram.obj
build\glw\shaders\GlslShader.obj
build\glw\shaders\GlslShaderProgram.obj
build\glw\shaders\ShaderProgramManager.obj
link @c:\users\jarrett\appdata\local\temp\tmpecwym3.lnk
Using tempfile
c:\users\jarrett\appdata\local\temp\tmpep9gzl.lnk for command
line:
link /nologo /dll /out:build\glr.dll /implib:build\glr.lib
/LIBPATH:build /LIBPATH:src
/LIBPATH:C:\Users\Jarrett\projects\angelscript-sdk\angelscript\lib
/LIBPATH:C:\Users\Jarrett\projects\sqlite3
/LIBPATH:C:\Users\Jarrett\projects\berkelium-win32\lib
/LIBPATH:C:\Users\Jarrett\projects\SFML\lib "/LIBPATH:C:\Program
Files\Assimp\lib\x86" "/LIBPATH:C:\Program Files
(x86)\Boost\lib"
/LIBPATH:C:\Users\Jarrett\projects\FreeImage\Dist
"/LIBPATH:C:\Program Files (x86)\Microsoft Visual Studio
12.0\VC\lib" opengl32.lib glew32.lib berkelium.lib
sfml-system.lib sfml-window.lib assimp.lib freeimage.lib
libboost_log-vc120-mt-1_54.lib
libboost_log_setup-vc120-mt-1_54.lib
libboost_date_time-vc120-mt-1_54.lib
libboost_thread-vc120-mt-1_54.lib
libboost_wave-vc120-mt-1_54.lib libboost_regex-vc120-mt-1_54.lib
libboost_filesystem-vc120-mt-1_54.lib
libboost_system-vc120-mt-1_54.lib build\BasicSceneManager.obj
build\BasicSceneNode.obj build\Camera.obj build\GlrProgram.obj
build\GraphicsEngine.obj build\Light.obj build\Window.obj
build\common\math\Math.obj build\common\io\File.obj
build\BasicSceneManager.obj build\BasicSceneNode.obj
build\Camera.obj build\GlrProgram.obj build\GraphicsEngine.obj
build\Light.obj build\Window.obj build\exceptions\Exception.obj
build\exceptions\FormatException.obj
build\exceptions\GlException.obj
build\exceptions\IoException.obj build\gui\CallbackParameter.obj
build\gui\GUI.obj build\gui\GUIObject.obj
build\gui\HtmlGuiComponent.obj build\models\Animation.obj
build\models\AssImpLoader.obj build\models\Model.obj
build\models\ModelLoader.obj build\models\ModelManager.obj
build\glw\Animation.obj build\glw\AnimationManager.obj
build\glw\Constants.obj build\glw\Material.obj
build\glw\MaterialManager.obj build\glw\Mesh.obj
build\glw\MeshManager.obj build\glw\OpenGlDevice.obj
build\glw\Texture.obj build\glw\TextureManager.obj
build\glw\shaders\CPreProcessor.obj
build\glw\shaders\GlrParser.obj
build\glw\shaders\GlrPreProcessor.obj
build\glw\shaders\GlrShader.obj
build\glw\shaders\GlrShaderProgram.obj
build\glw\shaders\GlslShader.obj
build\glw\shaders\GlslShaderProgram.obj
build\glw\shaders\ShaderProgramManager.obj
build\BasicSceneManager.obj : warning LNK4042: object
specified more than once; extras ignored
build\BasicSceneNode.obj : warning LNK4042: object
specified more than once; extras ignored
build\Camera.obj : warning LNK4042: object specified more
than once; extras ignored
build\GlrProgram.obj : warning LNK4042: object specified
more than once; extras ignored
build\GraphicsEngine.obj : warning LNK4042: object
specified more than once; extras ignored
build\Light.obj : warning LNK4042: object specified more
than once; extras ignored
build\Window.obj : warning LNK4042: object specified more
than once; extras ignored
LINK : fatal error LNK1104: cannot open file
'libboost_log-vc110-mt-1_54.lib'
scons: building terminated because of errors.
scons: *** [build/glr.dll] Error 1104
I'm curious why it's trying to link to
`libboost_log-vc110-mt-1_54.lib` instead of
`libboost_log-vc120-mt-1_54.lib`, which is what I specified in the
link command. Also, as far as I can tell, `vcxxx` is the compiler
tag boost uses to tell what version of the compiler built the
boost library...so it's almost like `scons` thinks boost was built
using Visual Studio 2012, which would be `vc110`...I'm not sure.
Any help is appreciated!
Cheers
Jarrett
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