Nice! Thanks!
About the destroy, can I simple call myPool.destroy(obj) ?
Best Regards
Bruno Sanches
========================
http://www.pontov.com.br
On Tue, May 6, 2014 at 12:32 PM, Gabriel Redner
Hi Bruno,
You can work around this problem by using malloc/free to manage the memory, and then creating and destroying the object yourself.
void *mem = myPool.malloc(); Object *obj = new (mem) Object(args);
Then to destroy:
obj->~Object(); myPool.free(obj);
-Gabe
On Mon, May 5, 2014 at 11:10 PM, Bruno Sanches
wrote: I am trying to create a object using boost object_pool, but trying to use the move constructor of the desired object, but on Visual 2013, I am always getting:
error C2664: 'MyObject::MyObject(const MyObject &)' : cannot convert argument 1 from 'MyObject (__cdecl &)(void)' to 'MyObject &&'
The error happens because boost pool construct method always assume a const parameter.
Sample code:
#include
class MyObject{ public: MyObject(): m_iData(0) { }
MyObject(MyObject &&other): m_iData(std::move(other.m_iData)) { other.m_iData = 0; }
MyObject(const MyObject &rhs) = delete;
MyObject &operator=(const MyObject &rhs) = delete;
private: int m_iData;}; int main(int, char**){ boost::object_pool<MyObject> pool;
MyObject obj;
MyObject *pObj = pool.construct(std::move(obj));}
Is there any way to invoke the move constructor using boost::object_pool?
Thanks Bruno Sanches ======================== http://www.pontov.com.br
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