19 Aug
2014
19 Aug
'14
2:50 a.m.
[Please do not mail me a copy of your followup]
Gordon Woodhull
The classic data structure for this stuff is a rope, but I don't know of a rope that refers to an outside buffer... :-(
I always wondered why neither the standard library nor boost has a rope class. -- "The Direct3D Graphics Pipeline" free book http://tinyurl.com/d3d-pipeline The Computer Graphics Museum http://computergraphicsmuseum.org The Terminals Wiki http://terminals.classiccmp.org Legalize Adulthood! (my blog) http://legalizeadulthood.wordpress.com