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[Please do not mail me a copy of your followup] boost-users@lists.boost.org spake the secret code <019801c8721d$e1612fc0$6407a80a@pdimov2> thusly:
It is impossible to overload && in such a way so that in e1 && e2, e2 is not evaluated when e1 is false. But it's possible to overload f && g so that in (f && g)(x) :- f(x) && g(x), g(x) is not evaluated when f(x) is false.
I guess I'm still a little lost... why does it work for f && g and not e1 && e2? Is it because f and g are functors and don't evaluate their expressions until their operator() is called? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download http://www.xmission.com/~legalize/book/download/index.html Legalize Adulthood! http://blogs.xmission.com/legalize/