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Hello Robert,
Thank you for your reply. The serialization functions are not inline: their bodies are defined inside the DLL.
I did the following experiments:
- I skipped manually the registration exception in the debugger and it turns out that all the serialized classes have their serializers registered twice. - if in the main function I do not call serialize/deserialize, the program runs ok; I agree with you, the program doesn't do anything but it proves that the registration is triggered by the actual usage of the serialization functionality and not by any eventual inline.
I am under the impression I followed all the directions in the documentation and yet I keep hitting that glitch.
I thought I included demos and tests to implement this very scenario. Look through the demos/tests and double check this. If there is a demo/test that works and emulates your situation maybe we're done. If not, perhaps you might want to modify the demo/test so it fails and then send it to me. Robert Ramey
Thank you,
Bogdan
PS. As for the case where boost serialization links as a static inside a user DLL, it fails, indeed, due to the compile stripping out code. Is there a workaround for this you would suggest?
The serialization library uses boost/serialization/force_include.hpp to implement this. This might be made to work but is a compiler dependent hack. I would prefer we get to the bottom of why the DLL situation doesn't work as I would expect. Robert Ramey