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Hi, I often have to "fight" with my C++ code and I must be missing a basic design characteristic of C++. Suppose there is a shared_ptr that has already been created. I now want to create an object with new and "give" it to shared_ptr to manage. I tend to do this: std::tr1::shared_ptr<int> dog; int fun(void) { int *temp = new int; dog = temp; // ... } This does not work. I've discovered two ways to achieve (I think) what I'm looking for: int fun(void) { std::tr1::shared_ptr<int> temp(new int); dog = temp; // ... } or ... int fun(void) { foo *temp = new int; dog.reset(temp); // ... } The first has the extra overhead of creating a second shared_ptr. The second worries me... It just seems like "reset" is not what I would call the method to do what I want to do (but maybe it is). Anyone care to help me out here? Thanks, Perry