On Tue, Feb 26, 2008 at 6:28 AM, Boris
I have an application which needs to communicate with several other applications on the same machine. I thought to use message queues but quickly ran into a problem: Either I create as many threads as there are message queues which all block and wait for incoming data or I constantly poll all message queues. The later should be easily possible with try_receive(). However it doesn't sound like a good idea to poll continuously? And I assume integrating the message queue somehow into Boost.Asio is not something easily possible? Thus for many-to-many communication shared memory is probably the way to go?
You can use a mix of shared memory (interprocess) and socket communication for notifications.
Boris
Regards, -- Felipe Magno de Almeida