Thank you all so far,
I will investigate, how I can simplify my state machine and reduce the
number of events.
Damn, I spent 1 month on that machine and now I have to change it...
On linux there is no problem with that. Okay, the memory exceeds 1 GB while
compiling my boost.msm based library. But it works fine!
The problem what remains is to compile the stuff for windows.
I have already just test one thing: Cross-compilation of my boost.Msm state
machine on linux for windows with mingw32msvc-g++. But already doing this
produced some errors:
*../src/TransportLayer/Statemachine/Master/CStateMasterHandshaking.hpp:33:
error: class ‘CStateMasterHandshaking_’ does not have any field named
‘BaseStateMachineFrontEnd’
../src/TransportLayer/Statemachine/Master/CStateMasterHandshaking.hpp:33:
error: no matching function for call to
‘BaseStateMachineFrontEnd